Ryuhaku Todoh
"DSSTODOH"
From Art of Fighting 2
By Ironmugen
Update : 2020.10.17

https://iron-mugen.one


- Introduction
- What's new
- Gameplay & Movelist
- Version history
- Special thanks
- Contact


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INTRODUCTION:
------------

 I think you know that feeling when you're finally going to sleep and... there!
Your brains starts to think about tons of things. My brain was curious about how
much attacks did Ryuhaku Todoh have in Art of Fighting 1. So I searched with my
phone a spritesheet of him and... I could only find the SNES version. I was like
"I never saw his elbow attack...".
 I spent like an hour searching for his Arcade/Neogeo sprites and I couldn't find
it. So I check his CVS2 animations. And then I wondered about Mickey Rogers 's
height compared to other characters like Robert. Let's say I didn't sleep well
(sorry Krauser).

August 30th : I have ripped Todoh's sprites. He has around 65 unique sprites.
Or less (I said unique) and...

August 31st : I have edited his last sprite (He has more than 50 edited sprites, not
counting Kasumi's edits). Made the SFF file.

September 1st : Edited a VS Temjin (AOF2) hit pose in case of. Started coding Todoh,
and finished him before midnight (+ updated Ryo after midnight).


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WHAT'S NEW:
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- AOF2 KO system update, works with my other AOF chars now
- Updated few stuff on the attacks
- No control before winpose
- Compatibility with my Temjin 's super throws and my Yuri 's slap attack.
- Updated his jumps.

1st release : 2020.09.02

- Obviously, Todoh doesn't have a KOF mode unlike Ryo.
- You can change his voices with his AOF1 voices. Just open the DEF file.
- When you'll read his movelist, please don't laugh.

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GAMEPLAY:
--------


XYZ
ABC
start


X = weak punch
Y = strong punch
A = weak kick
B = strong kick
start = Taunt

A+X (or C) = recovery
A+Y (or C) = charge power
B+Y (or Z) = knockdown attack / attack deflector

tap forward = dash (can be canceled with walk back, jump and any attack)
tap backward = back dash (same as above)
tap up = short jump

fwd or back + Y (close distance) = throw

Super cancel : You can cancel any ground special move into a Super/Potential Power.
               It requires one more power bar.


Combo list :
==========

(c) = can be done crouching


(c)X -> Y
(c)X/A -> (c)A -> B
               -> downback + Y (juggle into Kasane Ate "up" or "wall")
               -> down + B
(far)Y -> fwd+X -> back+Y -> fwd+B


Special moves :
=============

Kasane Ate - forward
QCF + X or Y

Kasane Ate - upward
DPF + X or Y

Kasane Ate - wall
QCF + A or B

Kasane Ate - air
jump, QCF + X or Y


Super powers :
============

Cho Kasane Ate
QCB, Forward + X or Y


Potential powers :
================

Todoh ougi
close distance HCF, Backward + A+B



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Version history :
===============

Private beta 1 : 2020.08.16
Private beta 2 : 2020.08.23
1st release : 2020.09.02


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==================Special thanks==================

Dark Saviour: few sound rips
SNK: Art of fighting
Anyone who helped me in the past (you'll reconize yourself)

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Contact:
-------

Main site :
https://iron-mugen.one

In facebook : "Iron Mugen" and "Art of Fury" (page).

Mugenguild : "CCIronmugen".

E-mail : daimao_piccolo (a) hotmail (dot) fr

Twitter : @DaveRockyBalboa