;==========================================================================
;                   DSS Todoh 's Command file
;
;                   By Ironmugen
;==========================================================================

;-| AI Motions |--------------------------------------------------------
[Command]
name = "AI_1"
command = U,D,F,F,B,B
time = 1

[Command]
name = "AI_2"
command = U,D,F,F,B,F
time = 1

[Command]
name = "AI_3"
command = U,D,F,F,B,D
time = 1

[Command]
name = "AI_4"
command = U,D,F,F,B,U
time = 1

[Command]
name = "AI_5"
command = U,D,F,F,U,B
time = 1

[Command]
name = "AI_6"
command = U,D,F,F,D,B
time = 1

[Command]
name = "AI_7"
command = U,D,F,F,F,B
time = 1

[Command]
name = "AI_8"
command = D,D,F,F,D,B
time = 1

[Command]
name = "AI_9"
command = D,D,F,F,F,B
time = 1

[Command]
name = "AI_10"
command = F, D, B, U
time = 1

[Command]
name = "AI_11"
command = F, U, B, D
time = 1

[Command]
name = "AI_12"
command = F, F, F, F, F, B, U, U
time = 1

[Command]
name = "AI_13"
command = U, U, D, D, F, F, U
time = 1

[Command]
name = "AI_14"
command = U, D, U, D, U, D
time = 1

[Command]
name = "AI_15"
command = F, F, B, B, U, D, U
time = 1

[Command]
name = "AI_16"
command = B, D, D, U, F, D, D
time = 1

[Command]
name = "AI_17"
command = D, D, U, U, U, U, U, U
time = 1

[Command]
name = "AI_18"
command = D, D, D, D, D, D, D, U, U
time = 1

[Command]
name = "AI_19"
command = D, U, D, D, F, D, D, U, U
time = 1

[Command]
name = "AI_20"
command = D, D, D, D, B, D, D, U, U
time = 1
;-| Super Motions |--------------------------------------------------------
[Command]
name = "chokasane"
command = ~D, DB, B, F, x
time = 30

[Command]
name = "chokasane"
command = ~D, DB, B, F, y
time = 30

[Command]
name = "sdm"
command = ~B, DB, D, DF, F, B, a+b
time = 30

[Command]
name = "sdm2"
command = ~B, D, F, B, a+b
time = 30

;-| Special Motions |------------------------------------------------------
[Command]
name = "kasane1"
command = ~D, DF, F, x
time = 20

[Command]
name = "kasane2"
command = ~D, DF, F, y
time = 20

[Command]
name = "kasaneup1"
command = ~F, D, DF, x
time = 15

[Command]
name = "kasaneup2"
command = ~F, D, DF, y
time = 15

[Command]
name = "kasanewall1"
command = ~D, DF, F, a
time = 20

[Command]
name = "kasanewall2"
command = ~D, DF, F, b
time = 20

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = x+a
time = 1

[Command]
name = "recovery"
command = c
time = 1

[Command]
name = "cd"
command = b+y
time = 1

[Command]
name = "ab"
command = a+x
time = 1

[Command]
name = "abc"
command = a+y+x
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "hold_a"
command = /$a
time = 1

[Command]
name = "hold_b"
command = /$b
time = 1

[Command]
name = "hold_c"
command = /$c
time = 1

[Command]
name = "hold_x"
command = /$x
time = 1

[Command]
name = "hold_y"
command = /$y
time = 1

[Command]
name = "hold_z"
command = /$z
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "holddownfwd";Required (do not remove)
command = /$DF
time = 1

[Command]
name = "longjump"
command = ~D, $U
time = 11

[Command]
name = "!longjump"
command = ~10$D, $U
time = 20

[Statedef -1]

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;--------------------------------------------------------------------------- 
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;     SUPER CANCELS
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;SDM super cancel
[State -1]
type = changestate
value = 1510
triggerall = command = "sdm2"
triggerall = power >= 3000
triggerall = var(9) = 0
triggerall = p2bodydist x < 100
triggerall = roundstate = 2
trigger1 = stateno = 1000 && animelem = 5, = [0,15]
trigger2 = stateno = 1001 && animelem = 5, = [0,15]
trigger3 = stateno = 1100 && animelem = 4, = [0,15]
trigger4 = stateno = 1101 && animelem = 4, = [0,15]
trigger5 = stateno = 1200 && animelem = 5, = [0,15]
trigger6 = stateno = 1201 && animelem = 5, = [0,15]

;Cho Kasane Ate super cancel
[State -1]
type = changestate
value = 1400
triggerall = command = "chokasane"
triggerall = power >= 2000
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 1000 && animelem = 5, = [0,15]
trigger2 = stateno = 1001 && animelem = 5, = [0,15]
trigger3 = stateno = 1100 && animelem = 4, = [0,15]
trigger4 = stateno = 1101 && animelem = 4, = [0,15]
trigger5 = stateno = 1200 && animelem = 5, = [0,15]
trigger6 = stateno = 1201 && animelem = 5, = [0,15]

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;SDM
[State -1]
type = changestate
value = 1500
triggerall = command = "sdm"
triggerall = power >= 2000
triggerall = var(9) = 0
triggerall = p2bodydist x < 70
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Cho Kasane Ate DM
[State -1]
type = changestate
value = 1400
triggerall = command = "chokasane"
triggerall = power >= 1000
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Kasane Ate wall weak
[State -1]
type = changestate
value = 1200
triggerall = command = "kasanewall1"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Kasane Ate wall strong
[State -1]
type = changestate
value = 1201
triggerall = command = "kasanewall2"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Kasane Ate up weak
[State -1]
type = changestate
value = 1100
triggerall = command = "kasaneup1"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Kasane Ate up strong
[State -1]
type = changestate
value = 1101
triggerall = command = "kasaneup2"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Kasane Ate classic weak
[State -1]
type = changestate
value = 1000
triggerall = command = "kasane1"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Kasane Ate classic strong
[State -1]
type = changestate
value = 1001
triggerall = command = "kasane2"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [4,6]
trigger5 = stateno = 215 && time = [6,12]
trigger6 = stateno = 225 && time = [5,12]
trigger7 = stateno = 400 && time = [4,6]
trigger8 = stateno = 410 && time = 4
trigger9 = stateno = 420 && time = [6,16]
trigger10 = stateno = 430 && time = [7,16]
trigger11 = stateno = 300 && time = [10,15]
trigger12 = stateno = 216 && time = [6,12]
trigger13 = stateno = 411 && time = [6,12]
trigger14 = stateno = 201 && time = [8,14]
trigger15 = stateno = 421 && time = [6,16]
trigger16 = stateno = 431 && time = [7,16]
trigger17 = stateno = 221 && time = [13,20]
trigger18 = stateno = 222 && time = [10,15]

;Air Kasane Ate classic weak
[State -1]
type = changestate
value = 1300
triggerall = command = "kasane1"
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl

;Air Kasane Ate classic strong
[State -1]
type = changestate
value = 1301
triggerall = command = "kasane2"
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Fwd 1
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = roundstate = 2
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = roundstate = 2
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;Throw 1
[State -1]
type = changestate
value = 800
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command != "holddown"
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = stateno != 100
trigger1 = p2bodydist x < 20
trigger1 = p2statetype != A
trigger1 = p2movetype != H
trigger1 = p2stateno != 5120
trigger1 = ctrl

; Power charge
[State -1]
type = changestate
value = 310
triggerall = statetype = S
triggerall = Power < 3000
triggerall = ctrl = 1
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = command = "hold_a"
trigger1 = command = "hold_y"
trigger2 = command = "hold_c"

; Taunt
[State -1]
type = changestate
value = 195
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = command = "start"
trigger1 = Vel X = 0
trigger1 = stateno != 195
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Standing CD
[State -1]
type = changestate
value = 300
triggerall = command = "cd" ^^ command = "z"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 101

;Counter
[State -1]
type = changestate
value = 305
triggerall = roundstate = 2
triggerall = command = "cd" ^^ command = "z"
trigger1 = (stateno = 150 || stateno = 151) && power >= 1000

;---------------------------------------------------------------------------
; CUSTOM COMBOS
;===========================================================================
;Weak Kick combo
[State -1]
type = changestate
value = 211
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 200 && time = [4,8]
trigger2 = stateno = 210 && time = [6,16]
trigger3 = stateno = 215 && time = [6,16]
trigger4 = stateno = 400 && time = [4,8]
trigger5 = stateno = 410 && time = [4,7]

;Weak Kick combo crouch
[State -1]
type = changestate
value = 411
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 200 && time = [4,8]
trigger2 = stateno = 210 && time = [6,16]
trigger3 = stateno = 215 && time = [6,16]
trigger4 = stateno = 400 && time = [4,8]
trigger5 = stateno = 410 && time = [4,7]

;Crouch strong kick combo from weak kick combo
[State -1]
type = changestate
value = 431
triggerall = command = "b"
triggerall = command != "holdfwd"
triggerall = command = "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 211 && time = [6,16]
trigger2 = stateno = 411 && time = [6,15]

;Crouch strong punch combo from weak kick combo
[State -1]
type = changestate
value = 421
triggerall = command = "y"
triggerall = command = "holdback"
triggerall = command = "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 211 && time = [6,16]
trigger2 = stateno = 411 && time = [6,15]

;Strong kick combo from weak kick combo
[State -1]
type = changestate
value = 231
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 211 && time = [6,16]
trigger2 = stateno = 411 && time = [6,15]

;Strong Punch combo (after weak punch)
[State -1]
type = changestate
value = 201
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 200 && time = [4,8]
trigger2 = stateno = 400 && time = [4,8]

;C A
[State -1]
type = changestate
value = 221
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 220 && time = [10,15]

;C A C
[State -1]
type = changestate
value = 222
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = command = "holdback"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 221 && time = [13,20]

;C A C D
[State -1]
type = changestate
value = 223
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = stateno = 222 && time = [10,15]
;---------------------------------------------------------------------------
;Standing Weak punch
[State -1,]
type = changestate
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106
trigger4 = stateno = 200 && time = [5,8]
trigger5 = stateno = 400 && time = [5,8]

;---------------------------------------------------------------------------
;Standing Weak Kick
[State -1]
type = changestate
value = 210
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = p2bodydist x > 24
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106

;Standing close Weak Kick
[State -1]
type = changestate
value = 215
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = p2bodydist x <= 24
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106

;---------------------------------------------------------------------------
;Standing Hard punch
[State -1]
type = changestate
value = 220
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2bodydist x > 24
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106

;Standing Close Hard punch
[State -1]
type = changestate
value = 225
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106

;---------------------------------------------------------------------------
;Standing Hard Kick
[State -1]
type = changestate
value = 230
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2bodydist x > 24
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106

;Standing Close Hard Kick
[State -1]
type = changestate
value = 235
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 52
trigger2 = animelem = 1, >= 1
trigger3 = stateno = 101 || stateno = 106

;---------------------------------------------------------------------------
;Crouching Weak punch
[State -1]
type = changestate
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101 || stateno = 106
trigger3 = stateno = 200 && time = [6,9]
trigger4 = stateno = 205 && time = [6,9]
trigger5 = stateno = 215 && time = [7,10]
trigger6 = stateno = 400 && time = [6,10]
trigger7 = stateno = 410 && time = [6,9]

;---------------------------------------------------------------------------
;Crouching weak Kick
[State -1]
type = changestate
value = 410
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101 || stateno = 106
trigger3 = stateno = 200 && time = [6,9]
trigger4 = stateno = 205 && time = [6,9]
trigger5 = stateno = 215 && time = [7,10]
trigger6 = stateno = 400 && time = [6,10]
trigger7 = stateno = 410 && time = [6,9]

;---------------------------------------------------------------------------
;Crouching hard punch
[State -1]
type = changestate
value = 420
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101 || stateno = 106

;---------------------------------------------------------------------------
;Crouching hard kick
[State -1]
type = changestate
value = 430
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = var(9) = 0
triggerall = roundstate = 2
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 101 || stateno = 106
;---------------------------------------------------------------------------
;Jumping Weak punch
[State -1]
type = changestate
value = 600
triggerall = command = "x"
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jumping Kick
[State -1]
type = changestate
value = 610
triggerall = command = "a"
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jumping strong punch
[State -1]
type = changestate
value = 620
triggerall = command = "y"
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl

;Jumping strong Kick
[State -1]
type = changestate
value = 630
triggerall = command = "b"
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl
